Post by MORDREAD on Dec 12, 2016 18:35:35 GMT
[attr="class","likedo"]
[attr="class","likedotitle"]
[attr="class","likedotitle2"]HELLFIRE DEMON SLAYER
[attr="class","likedoinfo"]
SPELL NAME: Hellfire Blaze Cannon
SPELL RANK: B
ELEMENT: Fire
DESCRIPTION: The Hellfire Blaze Cannon is a large fireball with a diameter of 10 meters. of Casting the spell is difficult as it takes the use of both arms and hands to gather enough magic power to create and maintain it. It is an extremely unstable attack and requires the casters full concentration to create. It takes slowly takes on its violet hue and it appears extremely volatile till it is fully charged at which point it takes on a very smooth sphere like appearance. Once fully charged the fireball is shot at high speeds of roughly
EFFECT: The spell takes two posts to charge and being disrupted at any point in time would cause an explosion 20 meters in diameter an would cause massive destruction in the area shy of only burning human flesh to ash. If successfully charged the fireball can travel approximately 15 meters a second for a distance of 45 meters before unleashing an explosion 5 meters in diameter at a much more potent level of power being able to cause sever burns to the skin as well as burning through most light fabrics, its effect on armor is just as deadly as it will heat the metal causing it to burn the occupant inside with less sever burns, however due to the armor being metal it retains the heat of the blast longer and thus will have a lasting burning effect for three additional posts.
DURATION & COOLDOWN: 3 | 6
*Image for magic is the aftermath of this spell*
SPELL NAME: Hellfire Adornment of Ra
SPELL RANK: B
ELEMENT: Fire
DESCRIPTION: When the Adornment of Ra is cast it instantly covers its caster in a blazing inferno in a bright violet flame. The appearance of this form often signify the end of a battle with its truly dread bringing appearance with large wings blazing and a shroud of flames.
EFFECT: The Adornment of Ra is a defensive and utility type spell, that encapsulates the caster in a blazing inferno looking like a human hybrid of Ra. This shell of fire creates an high resistance to fire magic, and ice magic. It also grants the caster flight an an astonishing 10 meters a second.
DURATION & COOLDOWN: 4 | 5
SPELL NAME: Hellfire Temple
SPELL RANK: B
ELEMENT: Fire
DESCRIPTION: The caster places their hand to the ground and from it unleash fire into the ground, and comes out in a 30 meter diameter circle of fire on the ground and creates a dome of fire in a violet hue surrounding the area of effect.
EFFECT: The aoe of this spell is a 30 meter diameter circle/semi-dome of blazing purple fire which encapsulates anyone inside and locks those are not already inside out with the heat produced from the flames. The flames burn at extreme temperatures meaning only fire mages are able to travel back and forth between its shell. Those trapped inside will slowly lose oxygen as the fire burns the oxygen inside. Because of the oxygen burning the dome will shrink by 10 meters each posts for 3 posts until it has completely dissipated by the end of the 3rd post. This spell takes little concentration to maintain as it burns itself out fairly quickly however concentration is needed to cast it initially. Lastly these flames can only be broken by a spell of an equivalent rank or higher.
DURATION & COOLDOWN: 3 | 5
SPELL NAME: Hellfire Strafe
SPELL RANK: C
ELEMENT: Fire
DESCRIPTION: The caster extends their arm and holds out their left arm and draws back their right as though they were preparing to fire a bow and arrow and from their hands a bow of violet flames and arrows appear that fire at dense high speeds. Over large areas it is said that the arrows of flame can block out the sun.
EFFECT: The arrows fired from this flaming bow act like normal arrows with their flames searing so how that upon contact with the skin they cause heavy lacerations. 5 arrows are fired at a time (with a cap of 30 arrows over the course of 2 posts or 15 per post) the accuracy of these shots maintains for 90 meters and decrease from there. The arrows fly at a speed of roughly 20 meters a second and can reach a distance of 125 meters. In order to do any heavy damage with this attack the caster needs to be right on top of their target however. The other effective use is for taking on large clumped together groups of individuals in a single location.
DURATION & COOLDOWN: 2 | 3
SPELL NAME: Hellfire Blades
SPELL RANK: C
ELEMENT: Fire
DESCRIPTION: The caster will clap their hands together and from their palms blades of violet fire will appear. The blades are saber style in construction and they are roughly 2 feet long each.
EFFECT: The blades cohesive enough to clash with steal as well as cut through light armor and cut human flesh. While the blades are two feet in length they can extend to a length of 15 meters for unexpected attacks.
DURATION & COOLDOWN: 3 | 5
SPELL NAME: Hellfire Wall
SPELL RANK: C
ELEMENT: Fire
DESCRIPTION: The caster raises their hands into the air before expelling flames in a pulsing fashion from their entire body which will stop 10 meters out and pile up over time creating an ever growing wall of fire in both height and thickness.
EFFECT: This wall of flames created around its caster will grow for 3 posts before dissipating. The height and strength of this wall of fire grows every post being immune to D Rank Magics for the first post, then D and All fire magic ranked C or lower for the second and finally on the 3rd post the wall is impervious for a single strike before it vanishes. The wall also start at a height of 7 feet and increases by 3 feet each post.
DURATION & COOLDOWN: 3 | 6
SPELL NAME: Hellfire Wings
SPELL RANK: C
ELEMENT: Fire
DESCRIPTION: Wings of flame burst from the back of the caster and act as they heat the air around the caster the caster gains the ability to fly upon these violet wings.
EFFECT: The initial burst of flames has the ability to block a C or D rank attack and from this the fire wings extended out to a wingspan of 15 feet, Using thermodynamics these wings are pointed and heat up the air in any given direction around the caster thus granting them the power of flight. The caster is able to fly at speeds of 10 meters a second.
DURATION & COOLDOWN: 3 | 5
SPELL NAME: Hellfire Burst
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: The caster places their hands forward and quickly charges a small ball of fire roughly the size of a small ball. The violet hue of the flames is almost hard to notice at such a small size however it is still very much there. The sound from this fireball is that of small crackling as though someone was popping a massive amount of bubble rap all at once as each crackle leads into the next.
EFFECT: This small projectile can be fired at a moderate speed of 5 meters a second and will cause roughly the same impact damage as a ball traveling the same speed, the lasting effects however are very small as there is really no burning of the skin or clothing and really only heats up the area of impact slightly A total of 5 of these can be shot in rapid succession for heavier damage if they manage to hit the same spot.
DURATION & COOLDOWN: 1 | 2
SPELL NAME: Hellfire Talons
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: Three streams of flame extend from the knuckles of the casters middle 3 fingers at a size of roughly 8 inches, these talons are incredibly dangerous up close, though their appearance would make that clear instantly as they burn with a violet hue.
EFFECT: While this spell can definitely become deadly in close hand to hand combat acting very much like claws to jab or slash with they can also be used for more menial tasks like cutting wood or searing wounds closed..
[attr="class","likedosub"]SPELLS
CHARACTER APPLICATION: bewareofthestorm.boards.net/thread/28/mordread-ankh
SPELL NAME: Hellfire Blaze Cannon
SPELL RANK: B
ELEMENT: Fire
DESCRIPTION: The Hellfire Blaze Cannon is a large fireball with a diameter of 10 meters. of Casting the spell is difficult as it takes the use of both arms and hands to gather enough magic power to create and maintain it. It is an extremely unstable attack and requires the casters full concentration to create. It takes slowly takes on its violet hue and it appears extremely volatile till it is fully charged at which point it takes on a very smooth sphere like appearance. Once fully charged the fireball is shot at high speeds of roughly
EFFECT: The spell takes two posts to charge and being disrupted at any point in time would cause an explosion 20 meters in diameter an would cause massive destruction in the area shy of only burning human flesh to ash. If successfully charged the fireball can travel approximately 15 meters a second for a distance of 45 meters before unleashing an explosion 5 meters in diameter at a much more potent level of power being able to cause sever burns to the skin as well as burning through most light fabrics, its effect on armor is just as deadly as it will heat the metal causing it to burn the occupant inside with less sever burns, however due to the armor being metal it retains the heat of the blast longer and thus will have a lasting burning effect for three additional posts.
DURATION & COOLDOWN: 3 | 6
*Image for magic is the aftermath of this spell*
SPELL NAME: Hellfire Adornment of Ra
SPELL RANK: B
ELEMENT: Fire
DESCRIPTION: When the Adornment of Ra is cast it instantly covers its caster in a blazing inferno in a bright violet flame. The appearance of this form often signify the end of a battle with its truly dread bringing appearance with large wings blazing and a shroud of flames.
EFFECT: The Adornment of Ra is a defensive and utility type spell, that encapsulates the caster in a blazing inferno looking like a human hybrid of Ra. This shell of fire creates an high resistance to fire magic, and ice magic. It also grants the caster flight an an astonishing 10 meters a second.
DURATION & COOLDOWN: 4 | 5
SPELL NAME: Hellfire Temple
SPELL RANK: B
ELEMENT: Fire
DESCRIPTION: The caster places their hand to the ground and from it unleash fire into the ground, and comes out in a 30 meter diameter circle of fire on the ground and creates a dome of fire in a violet hue surrounding the area of effect.
EFFECT: The aoe of this spell is a 30 meter diameter circle/semi-dome of blazing purple fire which encapsulates anyone inside and locks those are not already inside out with the heat produced from the flames. The flames burn at extreme temperatures meaning only fire mages are able to travel back and forth between its shell. Those trapped inside will slowly lose oxygen as the fire burns the oxygen inside. Because of the oxygen burning the dome will shrink by 10 meters each posts for 3 posts until it has completely dissipated by the end of the 3rd post. This spell takes little concentration to maintain as it burns itself out fairly quickly however concentration is needed to cast it initially. Lastly these flames can only be broken by a spell of an equivalent rank or higher.
DURATION & COOLDOWN: 3 | 5
SPELL NAME: Hellfire Strafe
SPELL RANK: C
ELEMENT: Fire
DESCRIPTION: The caster extends their arm and holds out their left arm and draws back their right as though they were preparing to fire a bow and arrow and from their hands a bow of violet flames and arrows appear that fire at dense high speeds. Over large areas it is said that the arrows of flame can block out the sun.
EFFECT: The arrows fired from this flaming bow act like normal arrows with their flames searing so how that upon contact with the skin they cause heavy lacerations. 5 arrows are fired at a time (with a cap of 30 arrows over the course of 2 posts or 15 per post) the accuracy of these shots maintains for 90 meters and decrease from there. The arrows fly at a speed of roughly 20 meters a second and can reach a distance of 125 meters. In order to do any heavy damage with this attack the caster needs to be right on top of their target however. The other effective use is for taking on large clumped together groups of individuals in a single location.
DURATION & COOLDOWN: 2 | 3
SPELL NAME: Hellfire Blades
SPELL RANK: C
ELEMENT: Fire
DESCRIPTION: The caster will clap their hands together and from their palms blades of violet fire will appear. The blades are saber style in construction and they are roughly 2 feet long each.
EFFECT: The blades cohesive enough to clash with steal as well as cut through light armor and cut human flesh. While the blades are two feet in length they can extend to a length of 15 meters for unexpected attacks.
DURATION & COOLDOWN: 3 | 5
SPELL NAME: Hellfire Wall
SPELL RANK: C
ELEMENT: Fire
DESCRIPTION: The caster raises their hands into the air before expelling flames in a pulsing fashion from their entire body which will stop 10 meters out and pile up over time creating an ever growing wall of fire in both height and thickness.
EFFECT: This wall of flames created around its caster will grow for 3 posts before dissipating. The height and strength of this wall of fire grows every post being immune to D Rank Magics for the first post, then D and All fire magic ranked C or lower for the second and finally on the 3rd post the wall is impervious for a single strike before it vanishes. The wall also start at a height of 7 feet and increases by 3 feet each post.
DURATION & COOLDOWN: 3 | 6
SPELL NAME: Hellfire Wings
SPELL RANK: C
ELEMENT: Fire
DESCRIPTION: Wings of flame burst from the back of the caster and act as they heat the air around the caster the caster gains the ability to fly upon these violet wings.
EFFECT: The initial burst of flames has the ability to block a C or D rank attack and from this the fire wings extended out to a wingspan of 15 feet, Using thermodynamics these wings are pointed and heat up the air in any given direction around the caster thus granting them the power of flight. The caster is able to fly at speeds of 10 meters a second.
DURATION & COOLDOWN: 3 | 5
SPELL NAME: Hellfire Burst
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: The caster places their hands forward and quickly charges a small ball of fire roughly the size of a small ball. The violet hue of the flames is almost hard to notice at such a small size however it is still very much there. The sound from this fireball is that of small crackling as though someone was popping a massive amount of bubble rap all at once as each crackle leads into the next.
EFFECT: This small projectile can be fired at a moderate speed of 5 meters a second and will cause roughly the same impact damage as a ball traveling the same speed, the lasting effects however are very small as there is really no burning of the skin or clothing and really only heats up the area of impact slightly A total of 5 of these can be shot in rapid succession for heavier damage if they manage to hit the same spot.
DURATION & COOLDOWN: 1 | 2
SPELL NAME: Hellfire Talons
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: Three streams of flame extend from the knuckles of the casters middle 3 fingers at a size of roughly 8 inches, these talons are incredibly dangerous up close, though their appearance would make that clear instantly as they burn with a violet hue.
EFFECT: While this spell can definitely become deadly in close hand to hand combat acting very much like claws to jab or slash with they can also be used for more menial tasks like cutting wood or searing wounds closed..
DURATION & COOLDOWN: 1 | 3
SPELL NAME: Hellfire Conjuring
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: The caster will draw out a magic circle in blood and from it will rise a violet crow made of flame.
EFFECT: The crow made from these flames is in fact sentient and can communicate via telepathy being able to operate at a range of a 15 meter radius and act much like a scout for its caster. If the crow attacked anything its damage would be minimal most likely just slightly burning the surface area of impact.
DURATION & COOLDOWN: 2 | 3
SPELL NAME: Hellfire Shield
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: The Hellfire shield is create by a the caster extending their arm out in full and focusing a ring of flames over their arm and hand. This also creates a circular disk of flame at the palm of the arm used 2 feet in diameter. This fire appears as a vibrant violet hue.
EFFECT: This shield of flames is actually quite weak only being able to withstand D-Rank spells. The diameter of the main shield is two feet and lacks any real offensive traits other than acting as a blunt object with a hot surface.
DURATION & COOLDOWN: 1 | 2
SPELL NAME: Hellfire Step
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: A light layer of flames are expelled from the caster feet causing a violet hue to appear beneath them which lift the caster slightly off the ground.
EFFECT: The Hellfire step is a passive spell that grants is caster slight levitation above the ground and the ability to glade at speeds reaching 5 meters a second. Its duration is short and is mainly used for quick hit and run strikes or to dodge an attack at the last second.
DURATION & COOLDOWN: 1 | 2
SPELL NAME: Hellfire Conjuring
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: The caster will draw out a magic circle in blood and from it will rise a violet crow made of flame.
EFFECT: The crow made from these flames is in fact sentient and can communicate via telepathy being able to operate at a range of a 15 meter radius and act much like a scout for its caster. If the crow attacked anything its damage would be minimal most likely just slightly burning the surface area of impact.
DURATION & COOLDOWN: 2 | 3
SPELL NAME: Hellfire Shield
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: The Hellfire shield is create by a the caster extending their arm out in full and focusing a ring of flames over their arm and hand. This also creates a circular disk of flame at the palm of the arm used 2 feet in diameter. This fire appears as a vibrant violet hue.
EFFECT: This shield of flames is actually quite weak only being able to withstand D-Rank spells. The diameter of the main shield is two feet and lacks any real offensive traits other than acting as a blunt object with a hot surface.
DURATION & COOLDOWN: 1 | 2
SPELL NAME: Hellfire Step
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: A light layer of flames are expelled from the caster feet causing a violet hue to appear beneath them which lift the caster slightly off the ground.
EFFECT: The Hellfire step is a passive spell that grants is caster slight levitation above the ground and the ability to glade at speeds reaching 5 meters a second. Its duration is short and is mainly used for quick hit and run strikes or to dodge an attack at the last second.
DURATION & COOLDOWN: 1 | 2
[newclass=.likedo]background-color:#f0f0f0;padding:25px;width:475px;color:#888888;line-height:10px;[/newclass]
[newclass=.likedotitle]background-color:#ffffff;border:solid 9px #444444;padding:1px;[/newclass]
[newclass=.likedotitle2]background-color:#444444;color:#ffffff;font:bold 25px Oswald;line-height:45px;text-align:center;letter-spacing:2px;[/newclass]
[newclass=.likedoinfo]margin-top:-10px;border:solid 1px #e5e5e5;background-color:#f9f9f9;padding:24px;font:10px verdana;text-align:justify;line-height:12px;[/newclass]
[newclass=.likedosub]background-color:#444444;font:bold 13px Calibri;text-align:center;padding:10px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;[/newclass]