Post by RAVEN on Dec 12, 2016 13:23:20 GMT
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[attr="class","likedotitle2"]AVATAR OF THE WAR GODS
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SPELL NAME: Body of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can strengthen her mortal body to withstand more damage. This spell gives her the ability to shrug off D rank spells while active and take portioned damage based on spell rank. While this spell is active, Raven is immune to any scraps of soft scathes she may receive, and all physical damage is reduced depending on rank as well.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Strength of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can strengthen her mortal body to dish out more damage. This spell gives her the ability to deal out stronger physical attacks, boosting her damage by 20% from her normal capabilities. Physical hand to hand combat can cause walls to shatter easily, and boulders to crack from the sheer force. Her weapon attacks are now more lethal as well, and with the added strength can cut through thick trees and barred doors.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Speed of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can strengthen her mortal body to move at faster speeds than before. This spell increases her natural reaction time, attack speed and movement speed by 20%; so Raven is now capable of sprinting at a top speed of 15 mps, and attacking at a speed of 10 mps and she can perceive attacks up to 20 mps.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Magic of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can strengthen her mortal mind to regulate the amount of mana she uses in her attacks, reducing the needed amount ( dependant on rank ). It's not that Raven gets returned mana, just instead uses less to cast spells.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Wrath of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can increase the amount of mana used to make magic spells more effective by a rank. All C Rank spells used while this spell is active are a ranks worth more effective in damage, output, and utility, but they cost more mana to use overall. This spell CANNOT be used in conjunction with Magic of the Avatar. Cannot be used with spells higher than C rank.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Bolt of Takemikazuchi
SPELL RANK: C
ELEMENT: Lightning
DESCRIPTION: Acting as the vessel of Takemikazuchi, Raven can summon a bolt of divine Lightning from a medium of her choosing in aim at her opponent. She fancies using her lance to act as a directive for the spell, using it like a wand she carries it to fire the bolt from the tip, a magic circle illuminating the area in front of it before unleashing the lightning upon her enemy.
EFFECT: After casting the element, the bolt will travel in the intended direction, stretching a distance of 30 meters from Raven as the epicenter. The bolt deals shocking damage that can cause scorching and burning of the skin and clothes and it also bears enough force to knock back opponents 5-10 meters and destroy wooden constructs easily.
DURATION || COOLDOWN: Instant || 2 Posts
SPELL NAME: Takemikazuchi's Fire and Brimstone
SPELL RANK: C
ELEMENT: Fire & Earth
DESCRIPTION: The user's weapon coats itself in a brilliant flame, the flames extending up to 7 inches from the surface. Then with a great cleave of Raven's Lance, she will hit the ground with the tip causing a directed explosion to arise from the ground. Molten fire and brimstone (earth and rocks coated with fire) erupt from the ground in a 10 meter radius, Raven being the epicenter of this attack.
EFFECT: The kinetic force of the spell travels upwards at 35 mps, blasting 650 lbs ( aprox ^^ ) of molten earth and fire into the air which would proceed to fall within the 5 meters due to gravity. This attack causes an instant explosion upon impact from the ground up, causing opponents to be targeted from at their feet dealing damage to everyone within the AOE.
The spell leaves a 10 meter diameter crater in the ground where Raven cleaved into the ground. This hole is approximately 1-2 feet deep.
DURATION || COOLDOWN: Instant || 2 Posts
SPELL NAME:Ōmikuya Tokorro's Winds of Fury
SPELL RANK: C
ELEMENT: Wind & Water
DESCRIPTION: The user points her weapon facing the heavens and a large magic circle illuminates a 25 meter radius above her, summoning large clouds to build up in the sky, and harsh rains to begin to pour. Then from the skies three twisters drop to the earth, pulling from the rain that swiftly turns into ice and forms into strong cutting winds.
EFFECT: Three twisters with high winds of 140 mps touch down to the ground, dealing hard ice and cutting damage to anything within a 25 meter radius. This effect only lasts for the duration of the post and they then quickly dissipate.
DURATION || COOLDOWN: Instant || 2 Posts
SPELL NAME:Realm of Ōmikuya Tokorro
SPELL RANK: C
ELEMENT: Water
DESCRIPTION: A magic circle erupts at the tip of Raven's lance, acting as a medium for the massive flood waters that will then appear from the circle, engulfing everything within the field of her choice. It takes on the shape of a large sphere, snaring everyone that ends up inside within strong torrent like streams that make it difficult to escape.
EFFECT: After casting the spell, a giant sphere of 20m diameter will ensnare everyone and thing within the field. Streamlines and torrents will then push and pull everyone within, making it hard to breath. Only successfully leaving the sphere will grant escape, as the watery sphere cannot be damaged by normal physical means. It lasts for the duration unless ended early.
DURATION || COOLDOWN: 3 Posts || 4 Posts
SPELL NAME: Judgement
SPELL RANK: B
ELEMENT: N/A
DESCRIPTION: Using her lance as a medium for the attack, Raven will hold out her weapon, pointing in aim at her opponent. The intimidating edge of the small blade atop will suddenly begin to glow as a large circle envelops the area in front of the weapon. Its decoration was intricate, labeling it as a Magic Circle; one that mages like herself used to relay their abilities. Then taking the place of this magic circle, causing the designed element to disappear is a orb of a milky red and purple hue. From her spear, a orb of condensed unfathomable power will grow from the size of a tear drop to the magnitude of a large boulder. The swirling mass of hatred and malcontent radiates a powerful aura, one that easily compared to the striking chaos of a volcano. The spiralling mass of chaos that would sit at the end of her weapon is now hurled itself in direction of her opponent intent will all destruction. Upon impact, the sphere of condensed energy will explode, eradicating anything in the vicinity of her target and pushing back anything within 20 meters of the epicenter.
EFFECT: Traveling at the speed of 25 meters per second, it is hard to avoid the massive orb of energy. Measuring at 10 meters in diameter, the sheer size of the sphere is intimidating to those that are close enough to feel the energy that radiates from its core. Having the power to reduce a building to rubble, it is a condensed form of the three elements of Takemikazuchi-no-kami, being Lightning Fire and Earth to form the etherious like energy. Anything or anyone left standing in the wake of Judgements aftermath would suffer searing pain from scorching effects and likely have a bone or two broken from the force of the explosion.
DURATION || COOLDOWN: 1 post charge // Instant || 5 Post Cooldown
SPELL NAME:Chains of the War Gods
SPELL RANK: B
ELEMENT: N/A
DESCRIPTION: Long ago, the War Gods Ōmikuya Tokorro and Takemikazuchi were bound to the essence of a mortal being, in which they would be reincarnated as so to pass down their strong magical abilities. However, the bodies in which the gods showed up in, found themselves being unable to contain the mass amount of magic that was granted, and died. To prevent this, a group of sages placed upon their reincarnated souls, chains in which to bind their power so it did not destroy the vessels granted.
This spell removes that said limiter, giving the user a massive surge of power in strength, speed, magical power and mana. A dark red and black light will surround the user in an ominous aura, and the air around them will seem to get heavier with magical energy during the duration of the spell. Raven's eyes will fade into complete darkness and her voice will echo with the booming bass filled voices of the gods.
EFFECT: The Spell Chains of the War Gods cannot be used in conjunction with any of her D rank Spells. This spell doubles Raven's damage output, speed, and Magical Energy she can use during the duration of the spell. Her body can withstand a massive amount of retained damage and she essentially takes on the aspects of the deities she holds within, being able to deal simple commands to the elements around her.
DURATION || COOLDOWN: 3 Posts || Once Per Thread
SPELL NAME:Bellouch
SPELL RANK: B
ELEMENT: N/A
DESCRIPTION: A gallant steed of the Gods, Bellouch serves as a divine beast; a celestial wyvern that serves as a transport for the gods. Raven is able to call upon the winged creature for an elongated period, summoning him to act as not only a guardian, but a winged carrier to the lady.
EFFECT: Summons Bellouch a diving wyvern that Raven rides upon. He is approximately 30 feet long, with a 60ft wingspan; he stands at 20 feet tall at the head and 11 feet tall at the shoulder. Adorned in glimmering black scales, he appears like the night, moving at swift speeds of 25mps and dealing out fearsome fiery breath attacks that spiral down in forceful pillars, setting ablaze everything in its path. His jaws and strength are what you would expect of the large dragon like beast, being able to forcefully destroy buildings upon touch.
Surrounding the beast is the same red black aura that surrounds Raven.
Bellouch is able to sustain cumulative damage up to A rank before dissipating. If he 'dies' he cannot be re-summoned until the end of the thread.
DURATION || COOLDOWN: 5 posts || 7 Posts/Once Per Thread
SPELL NAME: Ōmikuya Tokorro
SPELL RANK: A
ELEMENT: N/A
DESCRIPTION: Upon using the spell Yagudo Rigōra, the deity Ōmikuya Tokorro appears in a flash of light, and will use his magic to command the three elements, Water, Earth, & Wind into a destructive force to obliterate any foe with the vicinity. After being summoned, The God will raise his hands out in front of him and clap his palms together, afterwards pulling them apart to show a light infused aura within.
EFFECT: This aura contains the destructive force of all three of his elements combined into an etherious cannon. After a moment this aura will grow to consume him and then in a momentous explosion, destroying everything within a 50 meter radius. Buildings will crumble, the ground will be pillaged and bodies evaporate out of existence. Of course the farther you are away from the epicenter, the less harmful the effects.
DURATION || COOLDOWN: 1 Post || Once per Thread
SPELL NAME: Takemikazuchi-no-kami
SPELL RANK: A
ELEMENT: N/A
DESCRIPTION: Upon using the spell Yagudo Rigōra, the deity Takemikazuchi-no-kami appears in a flash of light, and will use his magic to command the three elements, Lightning, Fire, and Earth into a destructive force to obliterate any foe with the vicinity. After being summoned, the god will unsheathe it's massive blade and stab it into the ground where the earth will then rumble and explode upwards, releasing a plethora of magma and rubble.
EFFECT: Everything within a 25 meter radius will be subject to the earth falling apart, and the ground exploding from underneath their feet. Buildings will crumble, the ground will be pillaged and bodies evaporate out of existence. Of course the farther you are away from the epicenter, the less harmful the effects. It is possible to avoid this attack by flying, or evading the 25 meter AOE.
DURATION || COOLDOWN: 1 post || Once per Thread
[attr="class","likedosub2"]SPELLS
CHARACTER APPLICATION: RAVEN
[attr="class","likedosub"]D RANK SPELLS
SPELL NAME: Body of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can strengthen her mortal body to withstand more damage. This spell gives her the ability to shrug off D rank spells while active and take portioned damage based on spell rank. While this spell is active, Raven is immune to any scraps of soft scathes she may receive, and all physical damage is reduced depending on rank as well.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Strength of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can strengthen her mortal body to dish out more damage. This spell gives her the ability to deal out stronger physical attacks, boosting her damage by 20% from her normal capabilities. Physical hand to hand combat can cause walls to shatter easily, and boulders to crack from the sheer force. Her weapon attacks are now more lethal as well, and with the added strength can cut through thick trees and barred doors.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Speed of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can strengthen her mortal body to move at faster speeds than before. This spell increases her natural reaction time, attack speed and movement speed by 20%; so Raven is now capable of sprinting at a top speed of 15 mps, and attacking at a speed of 10 mps and she can perceive attacks up to 20 mps.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Magic of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can strengthen her mortal mind to regulate the amount of mana she uses in her attacks, reducing the needed amount ( dependant on rank ). It's not that Raven gets returned mana, just instead uses less to cast spells.
DURATION || COOLDOWN: 2 Posts || 3 Posts
SPELL NAME: Wrath of the Avatar
SPELL RANK: D
ELEMENT: N/A
DESCRIPTION: A supplemental spell that when activated appears as a hazy red and black aura that surrounds her body in response to the given effect.
EFFECT: By taking part of her given magical energy, Raven can increase the amount of mana used to make magic spells more effective by a rank. All C Rank spells used while this spell is active are a ranks worth more effective in damage, output, and utility, but they cost more mana to use overall. This spell CANNOT be used in conjunction with Magic of the Avatar. Cannot be used with spells higher than C rank.
DURATION || COOLDOWN: 2 Posts || 3 Posts
[attr="class","likedosub"]C RANK SPELLS
SPELL NAME: Bolt of Takemikazuchi
SPELL RANK: C
ELEMENT: Lightning
DESCRIPTION: Acting as the vessel of Takemikazuchi, Raven can summon a bolt of divine Lightning from a medium of her choosing in aim at her opponent. She fancies using her lance to act as a directive for the spell, using it like a wand she carries it to fire the bolt from the tip, a magic circle illuminating the area in front of it before unleashing the lightning upon her enemy.
EFFECT: After casting the element, the bolt will travel in the intended direction, stretching a distance of 30 meters from Raven as the epicenter. The bolt deals shocking damage that can cause scorching and burning of the skin and clothes and it also bears enough force to knock back opponents 5-10 meters and destroy wooden constructs easily.
DURATION || COOLDOWN: Instant || 2 Posts
SPELL NAME: Takemikazuchi's Fire and Brimstone
SPELL RANK: C
ELEMENT: Fire & Earth
DESCRIPTION: The user's weapon coats itself in a brilliant flame, the flames extending up to 7 inches from the surface. Then with a great cleave of Raven's Lance, she will hit the ground with the tip causing a directed explosion to arise from the ground. Molten fire and brimstone (earth and rocks coated with fire) erupt from the ground in a 10 meter radius, Raven being the epicenter of this attack.
EFFECT: The kinetic force of the spell travels upwards at 35 mps, blasting 650 lbs ( aprox ^^ ) of molten earth and fire into the air which would proceed to fall within the 5 meters due to gravity. This attack causes an instant explosion upon impact from the ground up, causing opponents to be targeted from at their feet dealing damage to everyone within the AOE.
The spell leaves a 10 meter diameter crater in the ground where Raven cleaved into the ground. This hole is approximately 1-2 feet deep.
DURATION || COOLDOWN: Instant || 2 Posts
SPELL NAME:Ōmikuya Tokorro's Winds of Fury
SPELL RANK: C
ELEMENT: Wind & Water
DESCRIPTION: The user points her weapon facing the heavens and a large magic circle illuminates a 25 meter radius above her, summoning large clouds to build up in the sky, and harsh rains to begin to pour. Then from the skies three twisters drop to the earth, pulling from the rain that swiftly turns into ice and forms into strong cutting winds.
EFFECT: Three twisters with high winds of 140 mps touch down to the ground, dealing hard ice and cutting damage to anything within a 25 meter radius. This effect only lasts for the duration of the post and they then quickly dissipate.
DURATION || COOLDOWN: Instant || 2 Posts
SPELL NAME:Realm of Ōmikuya Tokorro
SPELL RANK: C
ELEMENT: Water
DESCRIPTION: A magic circle erupts at the tip of Raven's lance, acting as a medium for the massive flood waters that will then appear from the circle, engulfing everything within the field of her choice. It takes on the shape of a large sphere, snaring everyone that ends up inside within strong torrent like streams that make it difficult to escape.
EFFECT: After casting the spell, a giant sphere of 20m diameter will ensnare everyone and thing within the field. Streamlines and torrents will then push and pull everyone within, making it hard to breath. Only successfully leaving the sphere will grant escape, as the watery sphere cannot be damaged by normal physical means. It lasts for the duration unless ended early.
DURATION || COOLDOWN: 3 Posts || 4 Posts
[attr="class","likedosub"]B RANK SPELLS
SPELL NAME: Judgement
SPELL RANK: B
ELEMENT: N/A
DESCRIPTION: Using her lance as a medium for the attack, Raven will hold out her weapon, pointing in aim at her opponent. The intimidating edge of the small blade atop will suddenly begin to glow as a large circle envelops the area in front of the weapon. Its decoration was intricate, labeling it as a Magic Circle; one that mages like herself used to relay their abilities. Then taking the place of this magic circle, causing the designed element to disappear is a orb of a milky red and purple hue. From her spear, a orb of condensed unfathomable power will grow from the size of a tear drop to the magnitude of a large boulder. The swirling mass of hatred and malcontent radiates a powerful aura, one that easily compared to the striking chaos of a volcano. The spiralling mass of chaos that would sit at the end of her weapon is now hurled itself in direction of her opponent intent will all destruction. Upon impact, the sphere of condensed energy will explode, eradicating anything in the vicinity of her target and pushing back anything within 20 meters of the epicenter.
EFFECT: Traveling at the speed of 25 meters per second, it is hard to avoid the massive orb of energy. Measuring at 10 meters in diameter, the sheer size of the sphere is intimidating to those that are close enough to feel the energy that radiates from its core. Having the power to reduce a building to rubble, it is a condensed form of the three elements of Takemikazuchi-no-kami, being Lightning Fire and Earth to form the etherious like energy. Anything or anyone left standing in the wake of Judgements aftermath would suffer searing pain from scorching effects and likely have a bone or two broken from the force of the explosion.
DURATION || COOLDOWN: 1 post charge // Instant || 5 Post Cooldown
SPELL NAME:Chains of the War Gods
SPELL RANK: B
ELEMENT: N/A
DESCRIPTION: Long ago, the War Gods Ōmikuya Tokorro and Takemikazuchi were bound to the essence of a mortal being, in which they would be reincarnated as so to pass down their strong magical abilities. However, the bodies in which the gods showed up in, found themselves being unable to contain the mass amount of magic that was granted, and died. To prevent this, a group of sages placed upon their reincarnated souls, chains in which to bind their power so it did not destroy the vessels granted.
This spell removes that said limiter, giving the user a massive surge of power in strength, speed, magical power and mana. A dark red and black light will surround the user in an ominous aura, and the air around them will seem to get heavier with magical energy during the duration of the spell. Raven's eyes will fade into complete darkness and her voice will echo with the booming bass filled voices of the gods.
EFFECT: The Spell Chains of the War Gods cannot be used in conjunction with any of her D rank Spells. This spell doubles Raven's damage output, speed, and Magical Energy she can use during the duration of the spell. Her body can withstand a massive amount of retained damage and she essentially takes on the aspects of the deities she holds within, being able to deal simple commands to the elements around her.
DURATION || COOLDOWN: 3 Posts || Once Per Thread
SPELL NAME:Bellouch
SPELL RANK: B
ELEMENT: N/A
DESCRIPTION: A gallant steed of the Gods, Bellouch serves as a divine beast; a celestial wyvern that serves as a transport for the gods. Raven is able to call upon the winged creature for an elongated period, summoning him to act as not only a guardian, but a winged carrier to the lady.
EFFECT: Summons Bellouch a diving wyvern that Raven rides upon. He is approximately 30 feet long, with a 60ft wingspan; he stands at 20 feet tall at the head and 11 feet tall at the shoulder. Adorned in glimmering black scales, he appears like the night, moving at swift speeds of 25mps and dealing out fearsome fiery breath attacks that spiral down in forceful pillars, setting ablaze everything in its path. His jaws and strength are what you would expect of the large dragon like beast, being able to forcefully destroy buildings upon touch.
Surrounding the beast is the same red black aura that surrounds Raven.
Bellouch is able to sustain cumulative damage up to A rank before dissipating. If he 'dies' he cannot be re-summoned until the end of the thread.
DURATION || COOLDOWN: 5 posts || 7 Posts/Once Per Thread
[attr="class","likedosub"]A RANK SPELLS
SPELL NAME: Ōmikuya Tokorro
SPELL RANK: A
ELEMENT: N/A
DESCRIPTION: Upon using the spell Yagudo Rigōra, the deity Ōmikuya Tokorro appears in a flash of light, and will use his magic to command the three elements, Water, Earth, & Wind into a destructive force to obliterate any foe with the vicinity. After being summoned, The God will raise his hands out in front of him and clap his palms together, afterwards pulling them apart to show a light infused aura within.
EFFECT: This aura contains the destructive force of all three of his elements combined into an etherious cannon. After a moment this aura will grow to consume him and then in a momentous explosion, destroying everything within a 50 meter radius. Buildings will crumble, the ground will be pillaged and bodies evaporate out of existence. Of course the farther you are away from the epicenter, the less harmful the effects.
DURATION || COOLDOWN: 1 Post || Once per Thread
SPELL NAME: Takemikazuchi-no-kami
SPELL RANK: A
ELEMENT: N/A
DESCRIPTION: Upon using the spell Yagudo Rigōra, the deity Takemikazuchi-no-kami appears in a flash of light, and will use his magic to command the three elements, Lightning, Fire, and Earth into a destructive force to obliterate any foe with the vicinity. After being summoned, the god will unsheathe it's massive blade and stab it into the ground where the earth will then rumble and explode upwards, releasing a plethora of magma and rubble.
EFFECT: Everything within a 25 meter radius will be subject to the earth falling apart, and the ground exploding from underneath their feet. Buildings will crumble, the ground will be pillaged and bodies evaporate out of existence. Of course the farther you are away from the epicenter, the less harmful the effects. It is possible to avoid this attack by flying, or evading the 25 meter AOE.
DURATION || COOLDOWN: 1 post || Once per Thread
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