Post by METEO on Dec 25, 2016 1:20:19 GMT
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[attr="class","likedotitle2"]ARC OF EMBODIMENT
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SPELL NAME: Javelin Jamboree
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: The user creates a compressed javelin of heat.
EFFECT: The user looks in the direction that they want to create the attack and fires a long range projectile capable of covering an immediate distance of ten meters, anything caught in the path of the projectile itself immolates briefly, causing first degree burns to the area itself and doing damage over time briefly. The specifications for the javelin itself are as followed: one meter by one inch by one inch, using length x width x height. The javelin traverses in a straight line and moves as quickly as any other d-rank based projectile.
DURATION & COOLDOWN: One | Two
SPELL NAME: Digital Retrograde
SPELL RANK: D
ELEMENT: Lightning
DESCRIPTION: The user creates a coin and flips it outwards, causing a discharge.
EFFECT: The user flips a small quarter-sized metal coin towards a target that detonates on command, causing a one meter by one meter by one meter explosion of plasma that causes damage in a immediate area. It does not have the ability to cause any sort of stunning towards a charging and instead has the ability to amplify damage on a target that is already soaked.
DURATION & COOLDOWN: Instant | One
SPELL NAME: Compression Musket
SPELL RANK: D
ELEMENT: Air
DESCRIPTION: The user creates a strong concussive decompression of air from a limb.
EFFECT: The user forms metal pipes out from the limb of their choice. Then the user is capable of launching themselves fast enough to cover five meters in a distance, the user is able to use this mid air to change directions on the fly. It can be used to add momentum to attacks, and if that is done then it will cause a significant bruising on anyone who happens to be in the direct path of an attack enhanced by the air pressure itself. An example: Swinging with significant force from left to right horizontally and then using this spell to quickly move in the opposite direction with impressive momentum.
DURATION & COOLDOWN: Instant | One
SPELL NAME: Magnetic Landslide
SPELL RANK: D
ELEMENT: None
DESCRIPTION: The user creates a cloud that rains down projectiles over a set area.
EFFECT:
DURATION & COOLDOWN: Two | Three
SPELL NAME: Lionel The Nemean Lion
SPELL RANK: D
ELEMENT: None
DESCRIPTION: The user creates a cartoon-like cat that fights for a duration.
EFFECT:
DURATION & COOLDOWN: Two | Three
[attr="class","likedosub"]SPELLS
CHARACTER APPLICATION: HERE.
SPELL NAME: Javelin Jamboree
SPELL RANK: D
ELEMENT: Fire
DESCRIPTION: The user creates a compressed javelin of heat.
EFFECT: The user looks in the direction that they want to create the attack and fires a long range projectile capable of covering an immediate distance of ten meters, anything caught in the path of the projectile itself immolates briefly, causing first degree burns to the area itself and doing damage over time briefly. The specifications for the javelin itself are as followed: one meter by one inch by one inch, using length x width x height. The javelin traverses in a straight line and moves as quickly as any other d-rank based projectile.
DURATION & COOLDOWN: One | Two
SPELL NAME: Digital Retrograde
SPELL RANK: D
ELEMENT: Lightning
DESCRIPTION: The user creates a coin and flips it outwards, causing a discharge.
EFFECT: The user flips a small quarter-sized metal coin towards a target that detonates on command, causing a one meter by one meter by one meter explosion of plasma that causes damage in a immediate area. It does not have the ability to cause any sort of stunning towards a charging and instead has the ability to amplify damage on a target that is already soaked.
DURATION & COOLDOWN: Instant | One
SPELL NAME: Compression Musket
SPELL RANK: D
ELEMENT: Air
DESCRIPTION: The user creates a strong concussive decompression of air from a limb.
EFFECT: The user forms metal pipes out from the limb of their choice. Then the user is capable of launching themselves fast enough to cover five meters in a distance, the user is able to use this mid air to change directions on the fly. It can be used to add momentum to attacks, and if that is done then it will cause a significant bruising on anyone who happens to be in the direct path of an attack enhanced by the air pressure itself. An example: Swinging with significant force from left to right horizontally and then using this spell to quickly move in the opposite direction with impressive momentum.
DURATION & COOLDOWN: Instant | One
SPELL NAME: Magnetic Landslide
SPELL RANK: D
ELEMENT: None
DESCRIPTION: The user creates a cloud that rains down projectiles over a set area.
EFFECT:
DURATION & COOLDOWN: Two | Three
SPELL NAME: Lionel The Nemean Lion
SPELL RANK: D
ELEMENT: None
DESCRIPTION: The user creates a cartoon-like cat that fights for a duration.
EFFECT:
DURATION & COOLDOWN: Two | Three
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